Haven't tried Seleucids - they've got a great roster and a nutso diplomatic situation so probably fun :DĮgypt's got a nice position (I think they're one of the biggest factions at start, and helpfully, it's a whole province) and a great big roster to play around with.īaktria's a lot of fun too - Hellenic infantry + good skirmishers + horse archers + cataphracts + elephants! And you just get to stomp your way from east to west. But they get there and also benefit from cheap agent use. Pontus doesn't feel much like a Hellenic faction at first - you'll be using a lot of Eastern spearmen & hillmen. Or go full horse archer, but that takes way more micro and many of your kills will come from isolating the units chasing you and swamping them in melee so you don't run out of ammo.All the Hellenic factions I've tried are pretty good. This can take the form of units in square formation or wall formations with gaps between them, or your ranged units can just flank to the sides and rear once the melee lines are engaged. The trick in that case is to use your melee units to make the enemy hold still so your ranged can shoot them. Ranged units can work well as primary damage dealers, but you won't often stop enemies from approaching into melee range. If you want to use horse archers pick a faction with armored horse archers with higher mass, they make for decent melee combatants and can wipe out exposed enemy foot ranged in melee so you don't have to waste ammo or take return fire. They can be effective when supporting other units but will probably get ripped apart if they are used as the front line. Their playstyle also opens them up to eating enemy charges due to their low range and the need to stand still to get their shots off. However, compared to specialized units they have weaker melee stats for their cost and carry lower ammo pools and low damage missiles. Thureos Spears, Royal Peltasts and a few other units are hybrid javelin/melee units. Note that javelins have a hidden bonus vs large and work great as anti cavalry. If you want to use javelins instead look for factions with either decent melee stats on their javelin units (this includes cavalry javelin units) or the ones with either extended ammo pools or hard hitting 41 damage javelins. Good ones of these can also be found as mercenaries in Greece and Syria. For campaign it is helpful to have a faction with access to 150 range archers so you can shoot over walls and rough terrain. Look at the rosters in custom battle and pick a faction you like. What would be the equivalent of a formation like that in Rome 2? An army that HAS infantry in decent numbers to tie up the enemy, and archers / artillery to deal the real damage? Runepriest (mage) with the front or reserve as neededĤ-6x ranged infantry (Quarrelers / Rangers / Thunderers / Irondrakes)Ģ-4x artillery (Grudge Thrower / Bolt Thrower in early game, Firecannon / Organ Gun in lategame) Don't worry, I'm not planning to play with a pure ranged army, rather I would use ranged units as the primary damage dealer while the melee line ties enemies up.Īs an example of what I think a 'balanced' army is, my go-to Dwarf army in Warhammer 2 consists of:Ħx heavy melee infantry (Warriors / Longbeards / Ironbreakers)Ģx shock infantry (Miners / Slayers / Hammerers) Figured as much that Classical-era warfare was all about infantry shoving matches.
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